sábado, 10 de septiembre de 2011

Second Stage of the Proyect

Conceptual and Detailed Modeling - Renders and Storyboard


Renders of the modeling process, as a story board we can stated that because of the form that this building has, the easier way to develop the model was using Autocad's mesh. First doing a ortogonal object, then with slipface cutting the faces in order to obtain all the edges needed for the contstruction of the form. Modify it with diferent mesh's filter: vertex, edges, face until having the form, guided by the pavilion's plans and the several fotos researched before. Then convert the mesh into surface so we can fillet the sharp edges that should be soft, changing to NURBS and then to 3D solid. Intercept the resultan solid with a rectangular prism and apply union for the entrance and for the internal court create with the plans the base of the court and presspul, localizate in the buiding's solid and the correct height and subtract. These are the steps I used to obtain my figure and this are the results.





Then in order to obteain plans, not only model, I import the AutoCAD archive into revit as a family and load it into a proyect, in this way I could modifie the "mass", by wall by face we closed the mass and aplied curtain wall for the entrance and the interior courtyard. Because of the rare form of the builtding interior floor could not be archieve by the mass option, it had to be made by the conventional option by delimitating an area. Now I applied materials (white porcelain) for the walls and for the plaza (in-situ concrete). Then some ambientation and rendering.






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